VOTOMS
CAMPAIGN RECORD
PART 14- THE DARK MOON
Links to other parts here: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
This page continues the chronological log of our Votoms Campaign. 

7214.02.25 - THE HUNT FOR WYVERN (Game 16, Part 1)

After entering the ancient temple, a bright flash of light and a feeling of nausea...   and Squad Gilcut arrive in a dark, sinister metal chamber.    No sign of Wyvern, but a corridor extends into the darkness ahead...


Proceeding down the corridor,  the squad silently wonders where they are.  The walls are covered with technology none of them recognize.  Ominous thrumming noises can be heard in the depths of the place, and a cold, stale chill permeates the place.


Soon they come upon a strange sight- an ancient, damaged Fatty.  But how did the Balarant AT get there?  The pilot, long since dead, offers no clues.  The squad moves on...


...and comes across an even more sinister looking area, filled with dark technology, ominous pulsing red glows emanating from the walls.


Whoever built this place had a sinister interest in genetics, as the team looks on at some truly bizarre lifeforms held in suspended animation.


Some of the creatures appear to be gigantic humanoids, as if someone had attempted to create the ultimate warrior evolution, but something went wrong...


Even more horrifying, some of the creatures appeared to be alive and watching the team as they explored the gruesome gallery of experiments.
 

But the final chamber contained a sight all too familiar to the team- those awful creatures seen both on the deserts of Sunsa and the jungles of Darkstar... here held in a stasis field!  It is possible that whoever created these horrific things also had the means to spread them across the galaxy.


But their horror show is interrupted by distant gunfire.   Perhaps their target?  Sure enough, rounding the corner, the team can see Wyvern engaged in a battle with one of the reanimated creatures!


Quey wastes no time, interrupting the fight with a barrage of rockets and missiles, but Wyvern's Rabidlydog is too agile, dodging the shots with ease.


With the beast's attention now drawn to Quey's Snapping Turtle, Chet steps in and shells the beast with his Solid Shooter.


Meanwhile, Pent's Strike Dog engages Wyvern, unloading an entire salvo of rockets that do only minor damage to the Rabidlydog.


Wyvern manages to dash past the squad members, knocking Chet's Shadowflare aside.


The team chase after Wyvern, who slips through an ominous doorway that slams shut behind him.


Quey responds in the usual manner, blasting the doors to bits before anyone else can even suggest hacking through.


But once inside, there's no sign of Wyvern- only a powered down and empty Rabidlydog, and an ominous glowing portal to who knows where.  Too small for ATs, the team finally commits to going through on foot...


On to Part TWO of the final Campaign Game!
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