Following is a timeline for events taking place in our Votoms RPG
campaign. Although the games are not played in chronological
order, they are listed here in order for your convenience.
Follow along and try to guess the plot twists before they happen, or
just scroll down to the cool pictures of Scopedogs and other ATs,
battling across the war-torn worlds of the Astragius Galaxy...
For more information on the miniatures, models, figures and terrain
used in our campaign, visit the Votoms Minis Page.
SECOND BATTLE OF SUNSA (Game 3)
Squad Gilcut is assigned to patrol duties in a local village.
Instead, three members of the squad (Dackras, Quey, and Chet) set
out in an AT trailer to investigate rumours of a Balarant Jijirium
mining operation nearby.
Chet, caught on foot when Balarant soldiers attack the AT trailer,
manages to blast his way into the turret tower instead, turning the
weapon against its former owners. The other pilots make it
into their ATs and attempt to protect the truck...
As the Melkians destroy the turrets and ground troops surrounding
them, Balarant ATs come out of the mines and do some real
damage! Fortunately, Quey's Barking Turtle is sturdy enough to
survive the hail of bullets this lucky Fatty Custom managed to get
After clearing out the Balarant forces on the surface, Squad Gilcut
descends into the mines to search for more enemies that might hamper
their efforts. Brutal tunnel fighting breaks out. Mine
carts are blasted down into the mines, crushing foot soldiers, who
retaliate with flamethrowers deadly in a confined space.
Dackras and Chet even unleash their rocket pods in the mines,
shaking the very earth with explosions of dust and terror.
The last of the mine tunnels cleared by Dackras and a well placed
hand grenade, Quey spots the hiding place of the Jijirium they came
for at the bottom of the reservoir. But two more Fatty ATs lie
in ambush, but their attempts to protect the precious Jijirium are
met with coordinated fire from the team. Loading the AT
trailer with the Jijirium, Ducras squad leaves before reinforcements
But on returning to the village, they find it razed to the ground,
90% of the civilian population killed by the Red Shoulders.
Squad Gilcut agree to share a portioin of the Jijirium with the
suvivors- there's little else they can do to help. They bury
the rest of the Jijirium until they can return to collect it
unhindered by the military...
THIRD BATTLE OF SUNSA (Game 4)
In the final battle for Sunsa, the Gilgamesh army sends Red
Shoulders and other forces into one of the most brutal battles of
Squad Gilcut is sent back to Sunsa to protect the drop site in
static defenses while MDSF troops destroy all remaining Balarant
Squad Gilcut takes up positions in the trenches that protect the
drop site. Melkian infantry bolster the defenses, until
attacking Balarant tanks and infantry break through with
flamethrowers and inflict horrible casualties.
Quey puts his mortars to good use clearing out the attacking
Balarant infantry squads. The Melkian infantry commander even
manages to stun one of the Balarant Fatty ATs by swinging his
disabled artillery piece into it!
Unfortunately, just as the Balarant attack is repulsed, Gilgamesh
ships in orbit rain an atmosphere-destroying bombardment onto the
surface of Sunsa! A squad of Red Shoulders return from the
front lines and demand access to the remaining Escape Shuttle.
Realizing there isn't enough room for everyone on board, the Red
Even as his AT is destroyed, Chet Gilcut remains behind to cover the
retreat of his comrades, before he is cut down by merciless fire
from the Red Shoulders. The shuttle lifts off, leaving the
dying planet Sunsa behind, and Chet Gilcut's fate unknown (and
presumed lost). The loss weighs heavily on Chet's father
Dackras, and also on younger brother Pent, who had stowed away in
the shuttle at the time. The planet, now an airless wasteland,
still holds their hidden Jijirium cache, unclaimed until another
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