ENEMIES
CHART
See RC for Special Notes
and weapon FX. o
= White die. O = Red die. Conversion beam: O x target
armor, K/X, Line effect. For other weapons, see Explorator
Weapons Chart. Necrons and Tyranidshave
their own stat pages.
CARDS: Each turn, roll one white die per player.
Take that many cards. Also, some characters give you extra cards at the
start of the game (+1C), or an extra card every turn (+1C/T).
CULTISTS |
MOVE |
ARMOR |
HITS |
Weapon |
Melee |
Notes |
Pts. |
Neophyte |
8 |
0 |
1 |
Autopistol |
oooo |
(juve) |
2/2 |
Scab |
8 |
0 |
1 |
Autopistol |
OOO |
(skaven) |
2/3 |
Cultist |
6 |
1 |
1 |
Autogun |
oo |
(ganger) |
2 |
Beastman |
8 |
1 |
1 |
Shield |
OOo |
Berserk |
3 |
Magus |
6 |
1 |
1 |
Autopistol |
Oooo+1 |
Psy - 1. |
5 |
Anarchist |
5 |
1 |
1 |
Special Weapon |
oo |
|
5 |
Leader |
6 |
1 |
3 |
Autogun |
OOO |
C+1. |
7 |
Troll |
6 |
1 |
6 |
KB 3". |
OOOOOO |
BIG. |
10 |
Bombot |
8 |
1 |
1 |
Detonate: OO+1 2" Blast, K |
-- |
Detonate. |
5 |
AUTOPISTOL: oo W/J, 8". AUTOGUN: oo W/J. Shield: deduct
1 white from incoming ranged attacks.
CHAOS |
MOVE |
ARMOR |
HITS |
Weapon |
Melee |
Notes |
Pts. |
Marine |
6 |
2 |
1 |
Bolter (Rap) |
OOO+1 |
Ignore stun from KB |
5 |
Terminator |
6 |
3 |
1 |
Storm Bolter (Rap) |
OOOO+1 |
Ignore KB |
10 |
Berzerker |
6 |
2 |
1 |
Berserk |
OOOOOO+1 |
(khorne) |
7 |
Noise Mar. |
6 |
2 |
1 |
OO, S, FT, Burn |
OOO+1 |
(slaanesh) |
7 |
Sorcerer |
6 |
2 |
1 |
Bolter (Rap), Psy - 1. |
OOO+1 |
(tzeentch) |
7 |
Plague Mar. |
6 |
2 |
2 |
Bolter (Rap). Plague. |
OOOO+1 |
(nurgle) |
7 |
Reaper Mar. |
6 |
2 |
1 |
Bolt Pistol. Scythes. |
OOOO+1 |
(neutral) HORROR. |
7 |
+ Weapon |
-M |
-- |
-- |
Special(M=1) or Heavy(M=2) |
-O |
Conv. Beam= Heavy. |
+5 |
+ Champion |
-- |
-- |
+2 |
+ Plas.Pistol , OR Psy +1, |
OR +2 |
+1C. |
+5 |
All Chaos Marine weapons Explode on a fail. Conversion
beam: O x target armor, K/X, Line effect. Plasma Pistol: OO
8" Line.
DAEMONS |
MOVE |
ARMOR |
HITS |
Weapons / Abilities |
Melee |
Notes |
Pts. |
Bloodletter |
8 |
2 |
2 |
Berserk. Frenzy. Scythes. |
OOOOOO |
(khorne) |
10 |
Flamer |
8 |
1+F |
1 |
2 x Flamer. Fly. |
OO |
(tzeentch) |
10 |
Succubus |
8 |
1 |
1 |
Berserk. Fly. Control. Mob-2. |
OOO RO |
(slaanesh) |
10 |
Plaguebearer |
6 |
2 |
2 |
Plague. Undead. |
OOOO |
(nurgle) |
10 |
Dmn. Prince |
8 |
2 |
8 |
As Daemon (pick one). |
OOOO+4 RO |
BIG. +1C/T |
25 |
Bloodlord |
12 |
2 |
25 |
2 x Flamer. Scythes. Flies. |
OOOOOO+6 |
BIG. +1C/T |
100 |
Changelord |
12 |
2+F |
20 |
Psy - 5. Flies. |
OOOOOO+4 |
BIG. +2C/T |
100 |
Plaguelord |
8 |
2 |
30 |
Heavy Flamer. Plague. |
OOOOOO+5 |
BIG. +1C/T |
100 |
Pleasurelord |
16 |
2 |
25 |
Gaze (OO Stun, Rap. Fire) free! |
OOOOOO+5 |
BIG. +1C/T |
100 |
ALL DAEMONS: Cannot be attacked in Mind War. Force
weapons, Psy cannons add +1 vs. Daemons. FLAMER: Oo, W / J,
Burn, FT.
ELDAR |
MOVE |
ARMOR |
HITS |
Weapon |
Melee |
Notes |
Pts. |
Guardian |
7 |
1 |
1 |
Lasgun (Special Weapon) |
oo (o) |
(Sp. Weap. move 5) |
3 (7) |
Scout |
7 |
1 |
1 |
Sniper Rifle |
ooo |
Infiltrate, Furtive |
5 |
Artillery |
5 |
2 |
1 |
1 Heavy Weapon. |
-- |
(see RC Artillery) |
7 |
Warlock |
7 |
2 |
1 |
Laspistol. Psy-1 |
OO, RO |
+1C. |
7 |
Farseer |
7 |
2 |
5 |
Laspistol. Psy-3. |
OOOO, RO |
+1C/T. |
20 |
Wraithguard |
6 |
3 |
1 |
O x target armor. FT. Burn. |
ooo |
IS. |
15 |
Warwalker |
6x2 |
1 |
V. |
2 Hvy Weapons. BIG. |
OO |
-1 weapon/hit. |
20 |
Dreadnought |
8 |
2 |
V. |
1 Hvy, 1 Special, 1 Shurikat. |
OOO |
BIG. |
25 |
Avatar |
8 |
3 |
10 |
Flamer. Scythes. RO. |
OOOOO+3 |
BIG. +1 C/T |
40 |
LASPISTOL: oo S/-- 8". LASGUN: oo S/--. Furtive: May hide
for free if no attack this turn.
ELDAR 2 |
MOVE |
ARMOR |
HITS |
Weapon |
Melee |
Notes |
Pts. |
Swooping Hawk |
8 |
1 |
1 |
ooo S - , Grenade Drop |
ooo |
Flies. |
5 |
Howling Banshee |
8 |
1 |
1 |
oo s - 8", RO ranged, melee! |
OOO |
Berserk. |
5 |
Striking Scorpion |
6 |
2 |
1 |
ooo W J 8", Mandiblasters |
OOOO |
Berserk. |
5 |
Dire Avenger |
7 |
1 |
1 |
ooo W J Rap. |
ooo |
|
5 |
Fire Dragon |
6 |
1 |
1 |
OOO W J FT |
oo |
|
7 |
Dark Reaper |
4 |
2 |
1 |
OO 2"B W J R IR |
oo |
ISFKB |
10 |
Warp Spider |
OO+4 |
2 |
1 |
OO FT IA |
oo |
Move thru walls. |
10 |
+Exarch |
-- |
-- |
+2 |
+Hvy Weapon |
+OO |
+2C |
+10 |
GRENADE DROP- may drop 1 frag grenade straight down during
move. MANDIBLASTERS: ooo w/-- 3" Free Attack!
ORKS |
MOVE |
ARMOR |
HITS |
Weapon |
MELEE |
Notes |
PTS |
Gretchin |
8 |
0 |
1 |
oo W X |
o |
|
2/2 |
Yoof |
6 |
1 |
1 |
oo W X |
ooo |
|
3 |
Shoota Boyz |
6 |
1 |
1 |
ooo W X |
Oo |
|
4 |
Slugga Boyz |
6 |
1 |
1 |
oo W X 8" |
OOO |
|
4 |
Nob |
6 |
2 |
1 |
ooo W J KB Rap. |
OOOO |
|
7 |
Mek Boy |
5 |
2 |
1 |
OO W X, FT burn / 2"B /* Rap |
Oo |
Choose FX before firing |
10 |
Wierdboy |
6 |
2 |
1 |
oo W J. +1 to Mind War rolls. |
OO |
Psy level 2. |
15 |
Warboss |
6 |
2 |
6 |
ooo, K, X, KB, Rap |
OOOO+2 |
Army: +1 frag/turn |
25 |
Mega Armor |
6 |
3 |
5 |
As Warboss + Mekboy |
OOOO+2 |
Big. |
40 |
Ogryn |
6 |
1 |
4 |
Ripper Gun (OOo * S KB 8" range) |
OOO |
BIG. 3" KB. |
20 |
Troll |
6 |
1 |
6 |
-- |
OOOOOO |
BIG. 3" KB. |
15 |
'ARD : All troops except Gretchin and Yoofs
may IGNORE THE EFFECTS OF WOUNDS.
Unstable: Ork weapons that explode on a fail will
do 1 hit to the user! (graze = K).
RENEGADE
MECHANICUS |
M |
A |
H |
Weapon |
MELEE |
Notes |
PTS |
Combat Servitor |
6 |
1 |
1 |
-- |
OOOO |
Ignore Stun. |
3 |
Gun Servitor |
4 |
1 |
1 |
[]Heavy Weapon (see below) |
OO |
Ignore Stun. |
7 |
Automaton |
6 |
2 |
1 |
ooo W X |
OOO+1 |
Ignore Stun. |
5 |
Bombot |
6 |
1 |
0 |
(OO 2" B W) |
-- |
Small. Trot. |
2 |
Nukebot |
6 |
3 |
3 |
(OOO+1 3" B W) |
OOO |
Big. Trot. |
20 |
Killbot |
6 |
3 |
5 |
3 x []Heavy Weapon (see below) |
OOO+3 |
Big. Trot.
-1 weapon per hit. |
50 |
Renegade
Tech Priest |
6 |
2 |
5 |
OO+1 W J FT |
OOOO+4
NOR |
Recover O hits / turn. |
40 |
[]Heavy Bolter: OO K X KB Rap. []Conversion
Beamer:
O x Armor K X Line Burn. []Multimelta: OOO+1 HFT W X
[]Cannon: OOO K X [] Missile Launcher: OO K
X 2"B [] Grapple Gun: OO W J Tie = pull 6" (as KB)
Bombot: Explodes if destroyed. May explode as an
action: if it rolls nothing, it "misfires" and is not destroyed.
MUTANTS |
M |
A |
H |
Weapon |
MELEE |
Notes |
PTS |
Mutant |
6 |
1 |
1 |
Arquebus: ooo W X |
OOO |
X= kills user. |
3 |
Raider |
6x2 |
1 |
1 |
Arquebus: ooo W X |
OOOO+1 |
Mount (ditch=mutant) |
3+3 |
Biggun' |
6 |
1 |
3 |
Harpoon / Cannon / Burner |
OOOOO+P |
Heavy. |
10 |
Swarm |
8 |
1 |
3 |
Climb. Poison. |
OOO RO (-1/hit) |
Swarm. |
5 |
Witch |
6 |
1 |
2 |
Handgun: ooo W X 8" |
OOOO+2 |
Psy-2* |
7 |
Harpoon: OO Line W -- Reload. Cannon:
OO
FT W X KB Reload. Burner: OO FT W X Burn
Reload.
* Take 4 random psy cards, discard each after use.
May choose to take Mind Assault as one of the 4 cards.
Mutants may make use of beasts of war identical to Ork
Squiggoths.
MONSTER |
M |
A |
H |
Weapon |
MELEE |
Notes |
PTS |
Dinosaur |
8 |
2 |
10 |
Roar: oo S FT Burn |
OOOOO+2 |
Berserk. Scythes. |
15 |
Sandworm |
6 |
2 |
3 |
May move underground. |
OOOOO |
BIG. Scythes. |
10 |
Spawn |
6 |
1 |
5 |
Must attack nearest target. |
OOOOOO |
Scythes. |
10 |
Zombie |
sp. |
1 |
1 |
Shamble. Plague. Undead. |
OO |
Mob. |
1 |
Move underground: Mark with blip to show position.
May only dive/surface once per movement. Cannot be attacked while underground,
except w/ tremor grenades, mole mortar.
SPIDERS |
M |
A |
H |
MELEE |
Notes |
PTS |
Swarm |
8 |
1 |
3 |
OOO RO (-1 / hit) |
EVADE: all incoming damage -O (As forcefield) |
5 |
Medium |
6 |
1 |
1 |
OOO |
AMBUSH: May attack immediately if revealed! |
3 |
Giant |
6 |
1 |
3 |
OOOO RO Scythes |
SHOOT WEB: Flamer Template. |
10 |
RULES FOR ALL SPIDERS: Spiders
ignore hazards and do not reveal blips. They may NOT loot or carry anything!
POISON- If a spider ties in
melee (or wins when Parrying), it will automatically do a WOUND to the
target (vs. living only).
RELENTLESS- Spiders may ignore
awkward melee penalties resulting from being stunned, wounded, etc.
CLIMB- Spiders may move along
ANY surface as part of their normal move. They may move past enemies this
way!
SMALL- spiders stay close to
terrain- treat them as behind front cover at all times (unless adjacent).
FLAMMABLE- Flamers, Hand Flamers,
and Heavy Flamers add +1 to attacks against spiders.
WEB: Roll OOO vs. Target's
melee. Graze = Stun- may move directly AWAY from web on your next turn
(as stun). Kill= model is TRAPPED. Use a marker to indicate trapped models.
While trapped, may not move, and melee is awkward, May only fire PISTOL
weapons. If trapped, may try to escape by beating the WEB in melee (as
melee attack). If you fail to beat the web, you are still trapped, and
if it grazes, you take a stun! Webs may be DESTROYED by any weapon with
a BURN or BLAST effect- attack the square with the blip in it. Treat as
1 armor, 1 hit- any graze will destroy it. Flamers add +1 against webs.
"Trap" blips can be treated as webs for scenarios with spiders!
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