CARDS: Earn one white die/player/turn.  Some troops grant cards at start of  game (+1C), or  extra card per turn (+1C/T).
     o = White die. O = Red die. Move  with a B= Berserk.  Armor  with an  F= Forcefield (incoming dam. -O).
    All Wound on a graze unless  noted.    Unless noted, multiple weapons listed are options- choose one per model.
 Termagant 8 0 1 Fleshborer: oo oo Don't forget volley fire! 1
 Termagant 6 0 1 Spike Rifle: oo+1
Devourer: OO FT
Flame Spurt: OO FT Burn
o Choose one of the 
weapons listed when there are multiple entries.
 Gargoyle 8B 1 1 Mob 2.  Charge. OOO Flies. 3
 Gargoyle 8 1 1 Devourer: OO FT O Flies. 5
 Hormagaunt 8B 1 1 Charge.  OOOO Leap.  Climb. 3
 Leech 6 2 1 Latch on.  Drain. OOO Infiltrate. Climb.  5
 Genestealer 8B 1 1 Mob 2.  Charge.  Wild. OOO 3
 Hybrid 6 1 1 Bolter: oo K X KB OO Infiltrate.  Climb. 3
 Hybrid 4 1 1 CB: Ox Rmr, line, Burn, K X
HB: OO Rap. * KB K X
OO Infiltrate. 10
 Magus 6 1F 1 Mind War OO R OO+2 Infiltrate.
 Patriarch 6 1 5 Free Gaze: OO FT  kill = stun OOOOOO Infiltrate 10
LEAP: May  leap across  6" gaps as part of  their move.   WILD: May only attack the nearest target if attacking this turn.
DRAIN: Once latched on, may automatically drain 1 hit by spending an action (graze=W).
INFILTRATE: In Battle games you may start anywhere on the board out of line of sight of enemy models.
 WARRIORS  MOVE ARMOR  HITS  Weapon  Melee  Notes  Pts.
 Warrior 8B 2 2 Charge. OOOOO+1  RO in melee. Tall. 5
 Warrior 8 2 2 Devourer: OO+1 FT
Deathspitter: OO+1 1"B
OOO+1 Tall.  7
 Warrior 6 2 2 Barbed Strangler:OO+1 2"B  Burn
Venom Cannon:OOO+1 * Tie=W
OOO+1 Big.  +1C. 10
 Ravener 10B 2 2 Devourer: OO+1 FT
Deathspitter: OO+1 1"B
OOOO+1+P May melee AND 
shoot as 1 action.
 Ravener 10 2 2 Devourer: OO+1 FT    -AND-
Deathspitter: OO+1 1"B
OO+1 May fire both guns 
as 1 action.
 Lictor 6x2 2 2 Flesh Hooks.  Drain. OOOOO+2
RO   Scythe
Leap. Climb.  Infiltrate.  Stealth.  Ambush. 20
 Zoanthrope 4 2F 3 Mind War: OOO R    Snap Fire.
Mind Blast: As mind war, HFT
OOO+3  +1C/T. 25
 Zoat 8 2 2 2x Fleshborer: oo+1 Snap Fire OOoooo+1  Heavy. 10
 Zoat 8 2 2 Devourer: OO+1 FT
Flame Spurt: Oo+1 FT Burn
OOO+1  Heavy. 10
 Zoat 8 2 2 Venom Cannon:OOO+1 * Tie=W OO+1  Heavy. 15
 Cmd. Zoat 8 3 3 Barbed Strangler:OO+1 2"B  Burn OOOO+2 +P Heavy.  +1C. 20
TALL: As Big, but not Heavy (may not hide, may only get cover from smoke / darkness).
FLESH HOOKS: May latch onto a target up to 6" as a free action.  May move latched adjacent (as KB) as a free action.
STEALTH: May hide for free, once per turn. AMBUSH: May make a free half move (6") and action when revealed.
BIG GUYS  MOVE ARMOR  HITS  Weapon  Melee  Notes  Pts.
 Spiderfex 8B 3 5  Charge.  Scythe. OOOO OOOO +2+P Big.  Climb. 30
 Carnifex 8 3 5 Venom Cannon:OOO+2 * Tie=W
Barbed Strangler:OO+2 2"B  Burn
OOO OOO +2+P Big. 30
Hive Tyrant 8 2F 5
"       -AND-   Mind War: OO R
OOOO+3 RO NOR Big. +2C/T. 40
 Exocrine 8 2 10 Venom Cannon:OOO+3 * Tie=W OOO OOO +3 Big. 50
 Trygon 14 2 10 Scythe.  Overrun (OOOO RO). OOOO OOOO +4 Big.  Climb. 50
Mycetic Spore Drift. 2 10 Transports  60 pts. of troops Drop: OOO +3 Big. 15
 Stragitor 8x2 2 10 Flesh Hooks x2. OOOO OOOO +3+P Big.  Climb. 60
SUPPORT  MOVE ARMOR  HITS  Weapon  Melee  Notes  Pts.
 Orgun 0 1 1  Deathspitter: OO 1"B O 1
 Spore Mine
1 1 Blast: OO 2"B Burn
Poison: OO 2"A Tie=W
Deploy: O+1 Orguns
O Drift.  Detonate. 3
Ripper Swarm 10 1 3 Melee -1 / hit taken. OOO+3 Small.  Swarm. 7
Hunter Swarm 8 1 3 3x Spine Fist: oo 8" Snap.  -1 /hit taken. OOO Small.  Swarm. 7
DRIFT: Before moving any spore mines, move ALL mines OOO" in a RANDOM direction (roll once for all mines).  Then, each mine may move 6" (no extra move).
DETONATE:  A spore mine will go off if it is grazed, killed, touches an enemy model during move, or may go off as  an action.  If it rolls nothing, may continue on!

Back to Rules Crusade Command Central