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 NECRONS M  A  H  Weapon  MELEE  Notes PTS
 Necron 6 2 1 Rail Gun  (oo K  IR, IC) OO +2 I.S. 5
Sp. Necron 6 2 1 Gauss Flayer (OO FT Burn W AP) OO +2 I.S. 7
Immortal 6 3 1 Rail Cannon (OO K IR, IC).  +1C. OOO +3 I.S.  Heavy.  Horror. 15
Scarab OO+4 1 0 Shamble.  Free Latch on.  Acid core.  OOO  Flies. Small. 5
Mantrator 6 2 1 Basic/Sp/Hvy.  Cost 5/15/20 OO+1 Infiltrator. sp.
Beastrator 8 2 0 Mob.  Small. Acid core. OO+2 Small. 7
NecronLord 10 F 3 5 2x Rail Cannon, Voltage Field, +1C/T OOOO+4 I.S.  Heavy.  Flies. 30
Necrontyr 0 2 5 Voltage Field (OOO s Snap Fire only). OO+2 Psy-  2!  15
Guardian 0 3 3 2x Rail Cannon, Gauss Flayer, Voltage Field OOO+3 I.S.  BIG.  15
Hunter 2x8 2 8 TribeamO+1 S Burn,  3x 2" A, +O overlap OOOO+4 I.S.  Scythe. BIG.  DAV. 30
Decimator 10 2 12 2x Tribeam, 2x Rail cannon, Gauss Flayer, 3x Voltage field OOO+3 I.S. BIG.  DAV. 50
Dissector 14 F 2 18 Tribeam,  2x Gauss Cannon, 2x Voltage field . +1C/T. OOOOO+5
Scythe.
I.S.  BIG.  DAV.   Flies.  Horror. 50
 I.S.: Ignores stun (but not KO grazes). IR: Ignores Range penalties.  IC: Ignores cover (but not darkness). AP: Armor Piercing- +1 vs. targets with armor 2+.
HORROR: Once killed, place the model face down and on it's next turn, roll a red die:  0= Dead- remove from play.  1= Languishing: roll again next turn.  2= Makes a last attack, then dies.  3= Makes a last attack and is alive again, with 1 hit.
INFILTRATOR: You may place your model anywhere on the board on your first turn, even in line of sight of the enemy!!!
ACID CORE:  If killed, sprays a 1"A Oo W attack  before expiring.
FREE LATCH ON: Attach to adjacent model for free.  Ranged attacks vs. the latcher will hit BOTH the latcher and the target!  Attacks against the target will be at +o.  The target's ranged and melee attacks are at -1 while latched on.  Any KB result on the latcher will dislodge them. Models that latch onto vehicles are treated as Boarded, except they take no stun.  Models latched onto light vehicles are treated as latched onto the rider, and if the rider ditches, the ditch roll applies to the latcher as well.
+1C: Take an additional Necron card when placed on the table.  +1C/T: Take 1 additional Necron card per turn as long as the model is on the table.
DAV: Takes damage as a vehicle would- for every 5 hits, draw a vehicle damage card and apply it as you would on a vehicle.
TRIBEAM: Place three 2"A templates, touching each other.  For each overlapping (additional)  template over target, add +O to the roll.   OO S Burn.