ARCADIA CAMPAIGN LOG- PART 2
 
(Part 1 2 3 4 5 6 7 8 9 10)
The crew agree to look for pirates on their way back to Agrippa Island where they hope to reunite Rusty's flame spirit with his body.

But en route, under the shadow of darkness, Crimson Crab pirates find them!  Two siege crabs surface silently nearby...

...and the pirates sneak aboard and begin stealing supplies from the ship until Purket finally awakes and alerts the rest of the crew. 

Squalor, still in his Panzer while loaning his normal body to Rusty for the journey, leans over and manages to hack away at the clinging siege crab.

The crew manage to track the path of the pirates, but pursuing them will have to wait for now.

Arriving on Agrippa Island, Rusty, in Squalor's body, spots his old body being dragged into the depths of the catacombs, by frenetic little Grablins (or were they Blabbins?)  He barely manages to wrestle his body away from the creatures, who vanish into the depths.

 Returned to his own body, Rusty agrees to stay on Agrippa Island with Dima to help restore the stronghold and get to the bottom of the Gribblin problem (or were they Bragglins?)


Squalor is able to return to his own body, leaving the Panzer before it runs out of energy to sustain him.  The crew prepare to hunt down those pirates.  But where is Tara?  Last anyone heard, he was preparing some kind of magic artifact, but hasn't been seen since...

Just then the crew see a searing flash of  green light blast out of the top of the ruins on top of Agrippa island:  Tara's spell has gone catastrophically wrong, and vanishes in an unearthly explosion.   All that is left is the magic talisman, which clatters down at the feet of Purket as everyone gapes in horror.


Assuming Tara dead, the crew hold a solemn ceremony, at a loss for words... Tara would have been the one to know what to say.

Despite their loss, the crew agree to pursue the Crimson Crab pirates to their lair.  The trail leads to a desolate island cave where pirates can be heard.  The crew lure the pirates outside and ambush them. 


Fleeing in terror, one pirate runs to warn the others, mistakenly heading down a dead end passage...  Squalor subdues them before an alarm can be raised.


Proceeding deeper into the cave, the crew come across a jail containing... Giblets!  (or were they Mookies?)   The noisy creatures beg to be freed, explaining this is actually their cave and the Pirates have commandeered it from them.  The crew are willing to free the Goobles if they help clear out the pirates.


The crew and the Gribblins charge the next room, making short work of the Pirates there.

But Calico hears someone coming down the hall...  Kroff, the Alligator leader of the pirates!  She manages to shoot an arrow right down his gullet (again), driving him off.

The fleeing pirates escape to a sea cave, board their Siege Crabs, and slip into the waters before the crew can stop them.


However, the grateful Groblings thank the crew for clearing their home, and dig up a copper clad diving suit.   The Pirates were planning to raid an undersea temple next... Perhaps the crew can catch them!  All they ask in return is a "shiny thing" from the ruins, and that "you'll know it when you see it"...


En route to the temple site, the crew are attacked by giant crabs!   Finn recalls that their eggs can be used as a breathing device, which would allow anyone to breathe underwater even without a diving suit.  The crew attempt to grapple one of the crabs, but Cali gets caught up in the cable and pulled overboard!


Hauling the giant crab aboard, Captain manages to hit the right spot and is rewarded with a slimy shower of eggs.



Following the Garblogs' near-incomprehensible map, the crew arrive at the supposed location of the undersea temple and rest for a bit.  But a strange claw-fish sneaks aboard and steals the map, diving into the sea with it!


The crew launch in pursuit of the Claw-fish- Captain and Purket inside the Bathysuit, and Calico and Squalor equipped with bubble eggs for the dive.


On reaching the ocean floor, they find the temple ruins, just as the claw-fish darts inside through a small hole.  The crew must find another way in.


Nearby, Griff, a bohemian Feline, watches the crew from his Siege Crab. Griff was hired by the Crimson Crab pirates, who went ahead into the temple. 
As the crew attempt entry, Griff confronts them!



But before they can formalize a truce, the glowing eyes of a massive M'Angler fish loom from the darkness!


Griff joins the crew as they flee the M'Angler, hastily forcing their way into the temple.
Amongst the ruins, the crew and Griff find strange artifacts and weapons.


As the crew go deeper into the ruins, they run into a family of Piscenes, who insist they leave and warn that there are ancient hazards ahead. 


The crew leave the Piscenes alone, and try another route, running straight into a Cycladian Razor Shark!


The Captain and Purket wrestle with the Bathysuit controls, and manage to fire the Electrident arm, vaporizing the shark!


In the main chamber of the ruins, it becomes even more apparent the structure was never intended to be underwater, nor is it a temple.  More like an ancient Panjandran Weapons factory.  Griff locates a crate of unassembled Torpedos, and Squalor finds a Lance big enough for a Panzer.


Unfortunately, other inhabitants less friendly than the Piscenes attack!  Cali manages to take down one of the Sleen with her newly found Sea Serpent arrows.


Squalor and Griff discover the fate of the Crimson Crab pirates, seemingly frozen in mid-stride.  They are trapped inside a Sea Gelatin, still alive thanks to their bubble eggs but being slowly dissolved by digestive acids!   Squalor uses the Lance to pull them out of the Gelatin, and Griff updates them on their situation.


Unfortunately, the main chamber has a hole large enough for the M'Angler to get inside, and it suddenly strikes, attempting to eat Squalor and Kroff, the pirate leader, in one giant bite!  Kroff manages to wedge his axe into the M'Angler's mouth, allowing them to escape consumption.


Squalor imparts his martial pride to the giant fish, poking out one of its glowing eyes with the oversized Lance.  The others whittle away at the behemoth, weakening the other eye as they attempt to evade its flash attack and poison spine barrage.



Purket and Captain manage to toss a crate of volatile chemicals into the gaping maw, and ignite it with the Electrident...


...And the resulting explosion cooks the M'Angler as its other eye pops out like a giant marble!


The crew return to the surface, and bring the Crimson Crab pirates aboard.  Griff is happy enough to end his contract with the pirates, and they agree to help the crew hunt down other pirate rival clans in lieu of being imprisoned.


The crew return to the Grablins, who express interest in the weapons found, but are most excited by the "shiny thing"- the glowing eyes recovered from the M'Angler fish!  They agree to repair and turn over the Bathysuit and Torpedoes to the crew in exchange for the eyes.


Continue to  PART 3!


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