ARCADIA CAMPAIGN LOG-
PART 15
(Part 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20)
A.C.224.05, SKY LIBRARY
As Purket opens the pop-up book to a page labeled Coriander, a small town unfolds- and everyone is pulled into the book!
The scene: a market along Coriander Bridge, but instead of burned
buildings and damaged streets, the crew see upper class shops and
well-to-do humans bustling through the streets.
They pay no mind to Gramblarr, cast nervous glances at the Animas
members of the crew, and hurriedly shy away from Squalor.
The crew enter various shops including a bookstore, where
they are able to determine the date is A.C. 225.08- over a year into
the future! The Shop owners assume the crew must be in costumes,
based on the popular talking animal book series, "Fur Feather Friends". They even get the theme song playing...
FUR FEATHER FRIENDS.mp3
(Song by Suno, Lyrics by Sean Patten)
A two-dimensional, Old Tara calls Purket over, and tries to explain the
danger of being here after Curfew. In this time, the Panjandran
Empire has returned and claimed much of Arcadia. Posters featuring "Empress Dima" hang everywhere.
Before the crew can sneak away, they are surrounded by golden armored Praetorian soldiers, demanding their capture...
224.03, ARCADIA
In a dark alley in Burnish, a well dressed Lizard Animas
named Ryan Clawfeather meets with Snicker, one of Gora's
informants. Ryan is asked to investigate, track, find, and
capture the Crew that sabotaged Gora's plans to invade the Arcadian
capital. But Ryan is secretly a fan of the now legendary folk
heroes known as the Crew...
Ryan's first stop is the Howling Gate, where the Crew
defeated and drove off Gora's Panzer army. There Ryan meets
Agoreth the gate captain, who explains the crew took off with Mayne in
a balloon, headed for the Sauranlands to hunt pirates. Ragnar the
penguin is also looking for the crew, and joins Ryan in his
search.
Agoreth agrees to loan them another balloon, providing they also take
Gaius the pack animal back to the crew- before he eats the entire
provisions for the Howling Gate!
Thanks to Ragnar's fishing skills and Gaius' generous supplies,
the balloon makes it to the Sauranlands without major incident.
When they arrive at the Last Resort, however, Ryan finds Mayne and
Kroff arguing bitterly over recent events involving the hunt for
Vitriol and several renegade abominations terrorizing the jungle...
Mayne is overjoyed to see another balloon arrive since his
was destroyed! Kroff explains to Ryan the incredible story of the
last few weeks, and realizes he still hasn't seen the crew since they
repaired and ascended the Aelvyn tower...
Ryan, Ragnar, and Mayne ascend to the tower's dizzyingly high top
level in their balloon in search of the crew, not sure what they will
find there.
At the top, they discover the impossible floating Sky Library, and make
their way inside. Ryan is immediately captivated by the
books inside, still reading as he absentmindedly follows the others
down a dark corridor that leads to...
A massive room with the impossible inside- an actual, live DRAGON
absorbed in reading. It takes the dragon a moment to even
realize there are visitors, and he apologizes even as Ryan finally
looks up from his own book for a moment to introduce himself.
Remembering why he is there, he asks about the Crew. Logos the
Dragon of Wisdom thinks for a moment, then speaks in a rumbling
voice: "Ah yes, two cats, a Glint, and a bird. Strange
fellows... of course, they went in the Pawpup book. Where?
Ah yes, still here on the floor where they left it- er, I mean entered
it. Anyway, they've neglected to take the book with them, so
you'll just have to do it for them."
Ragnar and Mayne almost open the book before Ryan shouts "NO,
don't open it! We'd get sucked in too!" Without looking up from his
book, Logos the Dragon confirms: "Eh? Yes, right. The only way to open
the book safely, and get them out, is under the light of an Aurora
Borealis. Anyway... happy reading... exit is that way... bye now."
With the Pawpup book in hand, they take the balloon back
to the Last Resort, wondering if the northern lights of Wulfgar would
count as an Aurora Borealis. But as they descend, a ship can be
seen approaching... Its captain: Princess Dima Agrippa!
She has followed up on her concerns after speaking through the ring
portal
earlier, and brought a new ship to pick up the crew, "The
Cerulean". Ryan and Ragnar have to explain that the crew are now
trapped
inside a book. Dima is concerned but somehow not
surprised.
Mayne agrees to return the Balloon to the Howling Gate,
leaving Ryan and Ragnar with Dima as they plan a trip north to seek out
some northern lights.
They set out on a months-long journey to Wulfgar: the icy country
north of Arcadia. The night skies there finally reveal
scintillating curtains of color...
Ryan, Dima, and Ragnar race below decks to try opening the Pawpup book, unaware of an approaching threat...
A huge, tattered hulk eerily slides into boarding range of their ship,
its crew a horror of skeletal figures and Devourer titans.
The Devourers board and open fire, bathing Dima's crew in lurid ghastly energy that leaves behind only bones!
Before they can even open the Pawpup book, Ryan, Dima and Ragnar charge
on deck to see what the commotion is- and come face to face with a
heavy Devourer! Instead of vaporizing them, its glowing breath
cloud envelops them and sucks them in, depositing them into Amphorica
bottles stowed on its back.

Below decks, the Pawpup book still sits on the shelf edge. Long
after the ghastly raiding party has left, the book finally falls to the
floor, flopping open.
Inside the book, the crew fleeing the Praetorians in Coriander have fought, dodged, and ran their way to
the edge of the page, spilling out of the book as it opens.
Instead of finding themselves back in the library, they are in a Ship's Captain's quarters, musty and abandoned.
They extract themselves from the fallen books-- and the bones of two crewmembers, stripped clean of flesh. Old Tara has returned to a 3 dimensional state, at least!
Tara finds the Logbook, and the last entry was in- Ober,
224? That's four months since they were in the jungle! The
ship appears to be abandoned and adrift. Signs of attack are present, but must have occurred days or even weeks ago.
The crew venture on deck to find themselves
adrift in icy waters, the sun dipping below the horizon. It is
FREEZING... Judging by the stars, they determine they must be
somewhere near Wulfgar, far to the North of Arcadia, and hundreds of
miles from the Sauranlands.
The crew search the rest of the ship, and manage to find just
a bit of water, food, and munitions for the damaged cannons, and they
prepare the ship for sail. Just as the sun begins to dip below
the horizon, Cali detects fast moving shapes bounding across the ice
floes. They leap aboard the ship!
In a flash of motion, Griff unloads a double salvo of pistol fire at
the looming shape, grievously wounding it. The attackers appear
to be two arctic direwolves, and... a huge Wolfen, who shouts at the
crew, accusing them of being soulless undead. Old Tara
interprets the Wulfen's cries, and the two realize the other may not be
the threat they first imagined. The fighting stops...
But the injured wolf needs help or
she will bleed out. Thankfully, Griff's healing magic saves the
Wolf. Grateful but still suspicious, the Wulfen explains these
waters are infested with the restless dead. Then an unnatural fog
rolls across the icy waters, surrounding the ship...
From out of the fog lunge hideous skeletal wraiths with rusty
glaives and glowing eyes! The Wulfen knows these are the greater
threat, and turn to face them as they eerily glide aboard the ship...
The crew scramble to defend themselves from these chilling
creatures, fending them off with blade, bow and shield. One
manages to graze Purket, filling his heart with dread, blood like ice
in his veins... Gramblar and Cali manage to hastily
upright and load the ship's cannons.
But then, an even greater threat rises out of the icy, dark
waters- giant, skeletal hands without number, blindly clawing and
scratching at the ship and its crew!
One hand rips through the side of the ship and snatches the huge Wulfen
like a toy. Squalor leaps into action, grappling the bony fingers
and snapping the Wulfen free.
Still dodging the wraiths attacks, Cali fires a cannon, shattering one of the hands to bits.
Griff targets one of the wraiths with Lightning, but it takes
ages for the strike to power up. Meanwhile the target has moved
onto the ship, putting everyone at risk! Squalor grabs the wraith
and hurls it overboard just in time...
The lightning strike annihilates the wraith, and catches another skeletal hand in the blast!
But it was still too close to the ship, and sets one of the
sails ablaze! Cali fires a Flood arrow over the sail, the
cascading water extinguishing the sail and covering the deck with ice
as it freezes in the air.
With the Wraiths driven off, the crew get the ship moving as
the skeletal hands try to latch on. Griff uses his cooking oil to
loosen their grip, the ship slipping away with the sound of fingernails
on a chalkboard. The Wulfen guides the crew to a safe harbor...
The ship drops anchor and the crew follow the Wulfen through a hidden entrance into an Ice Cave.
A whole pack of Wulfen watch as they enter. They seem especially suspicious of Squalor and Gramblarr, for some reason.
Fortunately, Griff makes some new friends of the arctic
wolves inside with treats and skritchies, their playful roughhousing
vastly preferrable to being devoured.
Purket and Old Tara consult with the Wulfen Shaman, and
explain their situation. The Shaman agrees to let the crew stay
for one night.
Exhausted, the crew (try to) settle down for the night, and
the Shaman leads a chorus of droning music that does little to help
them sleep.
WULFENDRIFT.MP3
Against the eerie droning backdrop, the Shaman tells a tale
of ancient times- when the giant Jotun and the stocky Druuvan walked
these lands, and fought each other in savage wars, all to the design of
Ossus, the dragon of death. The crew sleep fitfully, haunted by
strange dreams...
The next morning, the crew set out on the Cerulean to
search for a way home. Cali spots a trail of debris that might
lead somewhere, and the crew agree to go ashore- all except Purket, who
is not feeling well...
Old Tara is the only one insulated enough to swim
across... Cali uses Warp arrows to teleport herself and Squalor
across so he
doesn't sink into the icy abyss. Griff scampers across the ice
floes, nearly sliding in. The crew spread out and search for a
safe passage...
Unfortunately, Squalor is the first to find something: a
deadly chasm of ice hidden under the snow! Digging into the ice,
he stops his fall- only to find a long dead figure wedged into the
ice. It looks a lot like the armored Panjandran Praetorians in
the pawpup book.
Cali manages to lasso Squalor and haul him up... but he insists on bringing the dead Praetorian with him.
Meanwhile Tara finds some frozen fish- a welcome snack considering the crew's dwindling supplies.
Griff investigates an ice cave, only for the snow to fall
away, revealing a huge skull in the ice! A broken Amphorica sits
fallen from the eye socket.
Cali finds another massive skull with an intact Amphorica in it... and a growling disembodied voice pleads: "FREE.... ME...."
Cali grabs the Amphorica and tries to break it, to no
avail. Suddenly, scores of giant, bony hands burst from the snow,
chasing her!
Cali throws the Amphorica to Tara, who smashes it against the
hardest thing he can find- Squalor. It finally shatters, and a
spirit wisps out to the sky. The Skeletal hands fall lifeless,
submerging under the snow.
Unfortunately Griff finds another chasm, much larger, with
a frozen ice sheet at the bottom. Trapped inside the ice, the
biggest skull yet! Its ancient, grating voice fills Griff's
mind. But how to get down there and destroy the Amphorica?
Squalor agrees to descend and smash through the ice.
The crew haul together, barely able to hold Squalor's weight as they
lower him down.
Griff and Cali take shots at the ice to soften it up before Squalor gets there.
With the ice melted, Squalor is able to punch through
and grab the Amphorica, and strains to crush it in his hand. The
pleading, ancient spirit has been freed!
Squalor then displays his find from
earlier to the crew. "You are NOT bringing that in the house."
they joke.
The crew find tracks in the snow, days old at most.
But before they follow the tracks, they agree to return to the ship to drop off the dead Panjandran.
Unfortunately, Tara's latest magic mishap causes him to sink suddenly into the ice, and he VANISHES from view!
"Tara? TARA!" The crew search desperately for Tara but can find no trace of him!
Reluctantly, the crew return to the ship without Tara,
and drop off the Panjandran carcass. Purket eyes the carcass
nervously: "I'm just going to assume anything can just come alive."
Squalor asks Gramblarr to "put the carcass in the closet with the rest
of the skeletons." As Tara's fate "sinks in", Purket
agrees to join the crew as
they venture out again to follow the tracks.
The tracks lead to an ancient tomb entrance under the ice.
The crew cautiously venture inside...
...suddenly Squalor and Purket slip down ice-covered stairs into the tomb below!
The crew creep cautiously forward, and come across several Chainwrasps- half metal, half bone guardians of the dead!
The crew sneak past the chainwrasps and enter a strange circular chamber before noticing a breeze...
...that whips into a full blown tornado, tossing them around and around the room!
Desperate to get out, Griff grabs a nearby chainwrasp, which
snaps at him as he tries to climb out of the vortex! Squalor
grabs the other end and hauls Griff out.
Hanging onto the sturdy bulk of Squalor, the two press on through the winds, with screeching chainwrasps whipping by!
Purket and Cali, trapped on the far side of the vortex, are able to grab onto Squalor's chainshot and haul themselves out.
The crew probe deeper into the tomb, and Griff doesn't hesitate to smash the leering skulls of more chainwrasps on the way.
The next chamber is freezing cold, but has a tempting
treasure chest, surrounded by sleeping Gloomhounds. Purket
manages to sneak over to the chest and open it before the others crash
noisily into the room! The Gloomhounds breathe chilling vapors through
their jaws as they come to life...
Griff casts Purge Undead, damaging the nearest gloomhounds as
the crew sprint for the far door. Purket fires an overcharged
Flood Arrow into the room, and a torrent of water freezes the
Gloomhounds in place!
The crew reach the oldest chamber in the crypt,
filled with bones and skulls of ancient races. Archaic pipes
connect two desecrated sarcophagi to the floor, leaking glowing
energy. The crew can barely make out the vandalized
transcriptions, the names strangely familiar: a Druuvan named
Mattock - and an Aelvyn named Aquitar... Legends say they were
the parents of the first human! But... what are they doing here?
Purket also discovers a velvet lined hidden compartment that
once contained a large forging hammer, but is now strangely
empty.
Suddenly, the ceiling opens up, as a cascade of snow and
rubble pours down from above, burying Griff! A muffled voice from
the debris pile turns out to be-- Tara, whose magic mishap from earlier
caused him to sink into the ground. "Finally! I've
been falling for hours!" Everyone is relieved to see Tara alive,
but then... the floor gives way!
Tara and Purket fall down into a massive, flooded chamber below,
landing in icy cold water and pitch darkness. As they fumble
about, they stumble into piles of bones, and several expired
Amphoricas.
Purket finds a glowing Amphorica, and Tara instinctively smashes it,
releasing... Ryan! After being captured, their Amphorica
containers must have been deposited here, but for reasons unknown...
Ryan offers Purket a much needed torch. The rest of the crew
descend, and everyone starts smashing Amphoricas to try to release the
other captives. Ragnar pops out next, and with an "I guess we're
doing this now", joins in the frenzy of smashing Amphoricas.
Finally, Dima is freed and the reunited crew swap stories of how they
all got there. Purket's ramblings sound insane as usual, despite
their accuracy. Ryan is relieved to see the crew, and finds them
very huggable, especially Griff. Ryan now knows there's no way he
could bring himself to capture them or turn them in to
Gora. Then Ryan reveals some inside knowledge: Gora
has been hiding out somewhere in Wulfgar, and wonders what he might be
up to...
The crew agree to return to the surface the fastest way
possible- up through Tara's sinkholes. Thanks to generous amounts
of rope and grappling arms, they all make it- barely. They huddle
together to plan their next move as the chilling winds blast across the
stark beauty of the ice plains...
CONTINUE TO PART 16!
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