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PART 16
(Part 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20)
A.C.224.11, WULFGAR ICE WASTES
The crew, now united with Dima, Ryan and Ragnar, have just escaped from
the depths of an ancient tomb. As they search for a path
back to the Cerulean, they come across an ancient shipwreck trapped in
the ice.
Exploring its depths, they discover it was a Panjandran ship,
and find a miniature model cabin that Purket takes with him back to
their ship, the Cerulean. Imagine their surprise when they
discover... that they can go inside the cabin!
The interior is surprisingly large, and a warm
fire is burning in the fireplace. The exhausted crew make
themselves at home, healing wounds and sleeping off their exhaustion
for what feels like days.
The crew are startled awake by the distant sound of howling- a deep,
low sound that cuts through the wind and the dark. As they head up on deck, a giant
wolf appears over the ridge, and bounds over to the ship!
Tara recognizes it as the Garwolf, one of the guardians from the
Afterlands. What is it doing here?! Have they finally
tracked him down? The wolf nuzzles each crew member, giving
each of them a tiny alabaster jar pendant before bounding off.
Some of the crew recognize these as Canopicons, used to ensure safe
passage to the Afterlands should they be killed - or worse, their
souls stolen by necromancy...
As the crew study the skies, they realize it is
nearly the winter Solstice. Ryan suddenly remembers that Gora
Mandrake had some crucial plan that could only be enacted during the
darkest part of the long night, in a deep glacial canyon known as "The
Shear". Dima insists they must stop him, whatever he has
planned! The crew agree to get one more night's rest (even though
it is always night)...
The next "day", the crew awake to find Dima, Ragnar and Gramblarr all
missing! They find a note from Gramblarr: "Dima and Ragnar left
early to find the Shear, but Dima forgot her gloves, so I'm bringing
them. Be back soon."

The crew agree they have to go after them! Ryan stays to guard the ship.
Purket, Tara, and Griff take the launch, since the Cerulean is too big
to sail into the Shear. Squalor and Cali climb to the top of the
Shear to follow on foot.
As they enter the Shear, a wall of ice ahead fades out of existence, revealing a channel lined with giant inverted skulls...
Ahead of them sails the Charon, a ship of legend said to exist in the
Shadowlands. Aboard are two Panzers, one clearly
Gora's. Cages hanging from the mast contain Gramblarr, Ryan and
Dima, captured by Gora and held for some nefarious purpose. Cali
and Squalor look for a way to free them...
Tara decides to sneak aboard and dives into the icy water, his thick
fur protecting him from the cold. But something huge rises out of
the water behind him...
A giant skeletal fish gulps Tara down in one bite!
But without organs, Tara simply finds himself inside the skeletal fish's ribcage...
Griff and Cali shoot the bony creature- then, using his druid magic, Tara manages to take control of the undead creature.
Eager to reach his goal, Gora leaps off the Charon and wades through the icy water towards an ancient glowing well.
Rising out of the pit, a snakelike Panzer appears, wielding a
Scythe. "At last- the power of the Skurge will be mine to
rule!" Gora rumbles.
But Tara surfaces behind him...
...and using powerful puppeteer magic, forces Gora's Panzer to attack the Skurge!
The Skurge retaliates as if alive, knocking Gora's panzer into the
freezing water, Gora barely diving out of the cockpit in time.
Before Gora can approach the Skurge to get inside it, Purket uses Warp magic to haul Gora onto their launch!
Meanwhile, aboard the Charon, Gora's henchmen prepare their captives for sacrifice to appease the Skurge.
Purket fires arrow magic into Ragnar's cage, ricocheting to Dima's and releasing them both!
Ragnar lands safely on the deck and brandishes his sword at
the henchmen. Dima clings to the inside of her cage to avoid
falling into the water, and swings onto the ice.
Then strangely, Dima calmly approaches the Skurge...
...and is pulled inside!
For a brief moment, there appear to be two Dimas- then a
bright pop and flash as her Canopicon bursts, and the ribcage-like
cockpit doors slam shut.
The Skurge's eyes flare brightly, and it launches forward!
The giant Scythe rips through the air, tearing apart Gora's
henchmen. Gramblarr's cage is caught in the swing, and he
vanishes in a bright flash, as his Canopicon bursts. Ragnar avoids
the swing, diving to the deck just in time, then gets back up to
face this new threat!
Cali fires a Warp arrow and pulls Ragnar to safety before he can get himself into more trouble.
She then fires a Magnet arrow at the Skurge, trapping it in the chains and cages aboard the Charon.
Griff uses his druid magic to summon a torrential wind, blasting the tiny boat down the Shear like a shot from a gun!
Cali and Squalor follow on foot, returning to the Cerulean, despite Ragnar's protests.
Tara, Purket and Griff return too, with a tied-up Gora Mandrake as their prize!
The crew secure Gora in the Brig. Griff gives him food and water,
but they make sure he is secured before questioning him about the
Skurge and his plans.
Gora shouts "Letting Dima take the Skurge was the worst possible
fate!" He berates the crew about the centuries-long feud between the
Agrippas and the Mandrakes, and his plans to claim a new
Panjandrum... The crew agree that the Skurge is a threat
like none they have ever encountered. Their plan: gather all the Panzers
and Aurans they can, and stop it!
A.C.224.11, AGRIPPA ISLAND
The crew return to Agrippa island to pick up
Squalor's Brawling Panzer and find out more about the Agrippa -
Mandrake feud. Ryan and Tara stay on the ship, but the others
head ashore and try to avoid all the traps on the way to the
stronghold. Ryan even brings a tied-up Gora at swordpoint.
Most of the crew manage to avoid all the traps Rusty had reset, including some new ones.
But Griff stumbles into an ancient one: the ground collapses
under him, and closes back up over him, trapping him in the catacombs
below!
The crew hurriedly reach the stronghold gate, where Rusty greets them warmly- except for Gora of course!
As the crew race through the stronghold to try to meet up with Griff in
the Catacombs, they are ambushed by overenthusiastic welcoming Beer
Golems! As they cram foaming mead into Gora's mouth, he splutters
vehement curses and protests. "What is WRONG with you
people?"
Meanwhile, Griff uses his cat eyes to peer into the darkness of the Catacombs below.
Ominous scratching and rustling sounds make Griff's ears
twitch, as the undead arise to defend their crypts from this unknown
visitor!
Worse still, dancing at the edge of his vision,
Griff spots a spectral form that LUNGES toward him, screeching
horribly, bloated white eyes glaring!
The Crew make their way down to the Catacombs, searching the dark corridors for any sign of Griff.
As Gora enters the crypts, armored skeletons burst to life, intent on killing this foul intruder!
It's all Squalor can do to protect their captive from
harm. Purket resorts to arrow magic that makes Gora both
invisible and blind. The crew rush into the library and slam the
gate behind them to keep the clutching, thrashing skeletons out.
Meanwhile, as Griff's fur stands on end at the approaching spectre, skeletons appear all around him!
Griff desperately casts a druidic banishment, and the specter and skeletons blow apart into vaporous mist!
The crew find their way into the Library just in time to be surprised by a nervous Griff coming in from the back door.
Griff describes his harrowing experience, and the crew realize the specter must have been Dima's Grandma, or "Gram grams".
Tired of waiting on the ship, Tara bravely enters the stronghold on his
own, and confidently passes through the familiar skeleton guardians on
the way to the Library.
Cali hears his familiar pegleg gait approaching, and lets him in.
"You're just in time for the Seance! We're going to try to summon
Gram Grams and ask her more about the Agrippa family history."
Powerful lore and magic summons Gram Grams to the library, and she is
horrifically angry for being banished earlier. Griff nervously
apologizes.
Then before the crew can ask any questions, she "smells" the
stink of a Mandrake- and wills Gora to become visible again so she can
blast him for the crimes of his family!
The crew ask about the Skurge, but Gram Grams simply warns them not to
meddle in the Necromantic powers of her past, and refers the crew to a
family tree engraved on the wall, before shrieking out of existence
again.
Tara translates the carvings. Dima, born of Andrea,
born of Cassiopea (Gram Grams), born of Cassandra, born
of the great Empress Kasha, founder of the Panjandran empire 570 years
ago! But this timeline would make Dima... more than 400 years old?
Meanwhile, Purket is distracted by the distinct sound of someone
dragging a sack along the floor, and turns in time to see a Grablin
pause, stare nervously- then bolt off, leaving a burlap sack
behind! Tara uses a Compelling magic to draw the Grablin back, as
Squalor catches the little guy with a resounding Clang.
The grablin explains he's just delivering this sack of things
from the town of Spall to the Agrippa family home. Inside the
sack Purket finds ancient pieces of a broken Amphorica, and a diary in
Dima's hand, describing a time when she was friends with a girl named
Danya Mandrake. Danya claimed to have found Dima as a baby,
appearing when Danya accidentally broke the Amphorica she found on the
shore...
Satisfied that everyone is safe, Squalor finally takes time to meet
with Rusty and check on the Brawling Panzer. It has been well
maintained by Rusty, and is ready to go into action...

The crew agree to head to Coriander next, to follow stories of ancient
Panjandran relics hidden in the foundations of the city.
Hopefully they can make preparations before the Skurge appears again,
and might even find out how Dima comes to rule the city in the future
as part of a reborn Panjandran empire...
A.C.224.12 - SAILING TO CORIANDER
Of course, as soon as the crew set sail, they are caught up in a sudden squall that turns into a full blown storm!
As the de facto captain of the Cerulean, Cali takes the helm,
and brazenly leans into the storm, making record time to Coriander.
Unfortunately, Tara and Purket don't weather the storm as
easily- after losing their last meal, they both retire below decks to
rest.
On approach to Coriander, a dark shape cuts through the stormclouds and smashes into the Cerulean!
It's Dr. Ossuary! "Ahem, yes! I meant to do that! Just the folks I wanted to see."
As Ossuary blathers on, a Purket-shaped blanket creeps on
deck to gather all the things that fell out of Ossuary's Pocket before
disappearing below decks again.
Later, Griff brews some soothing Cider for Tara and Purket, but on entering Purket's cabin, there's no sign of him!
Something crunches underfoot- shards of the Canopicon necklace given to Purket by the Garwulf.
Griff rushes on deck to report Purket's disappearance when Ragnar bursts in, shouting that Tara is also gone...
The crew remember Gora is still (hopefully) in the Brig, and they race downstairs to check on their prisoner.
But on arrival, a horrifying sight- two Wraiths, lunging at Gora as he struggles to fend them off!
Griff and Cali blast one Wraith while Squalor crushes another.
The wraiths dissipate into toxic vapor, but then...
...coalesce into a glowing red figure that speaks directly to Gora in a booming, eerie voice.
"Worthless
Cur! Releasing the Skurge was your final failure. Prepare
yourself. A fate worse than death awaits you."
The figure then burns brightly before glaring out of existence.
At this point, Ossuary stumbles into the brig.
"Oh there you are. What did I miss? Wait, you must be
Gora. I am- none other than- Doctor Ossuary! lord of the..."
Gora interrupts with an outburst of bitter laughter.
"Seriously? You are a fool and a pretender. The true Lord
of the Ossuary was just here - to kill me."
"Wait, how do you know about that?" the Doctor sheepishly asks.
Gora coldly replies. "Morgren Mandrake, 12th Lord of the Ossuary... is my Father."
Griff knows he's seen that grim figure before. But where? In the Shadowlands Gallery, a picture on the wall...
Was he... IS he an ancient Panjandran?

Before the crew can investigate further, Ryan calls out that they have arrived at Coriander!
A cheering crowd gathers to celebrate the return of Cali and the crew, heroes of Coriander!
Griff's human wizard friend, Paddywinx, has apparently taken
on the role of Town Magistrate. Griff winks, "Not bad, old man."
Squalor visits Fentman's Forge, once again a (semi-)reputable business.
Cali runs into Gillian, and shows off her latest Arrow Magic.
Griff and Paddywinx agree to transfer Gora to the high security Donjon in Coriander.
After the latest attempt on Gora's life, the two devise a protection spell to keep him safe from further attack.
Paddywinx updates the crew.
"Coriander is still recovering from Gora's takeover last year.
But we're growing fast. Cali, as ship's captain, could you help
with supply runs and protection from pirates? Ryan,
we could use a bard of your caliber. And, ahem,
"Doctor" Ossuary- we wish to establish a university here, if you
could..."
"I ACCEPT!"
"...contact the other 4A members at Arbalest and see if they are interested?"
Purket's friend Baub asks where Purket and Tara are... the crew are saddened to respond.
Squalor and Griff, determined to enter
the Afterlands to search for their friends, concoct a plan.
Griff brings the Sable's Fables book from Purket's collection, and Cali
trips an Amphorica that would trap their souls. As predicted,
instead of getting sucked into the Amphorica, their Canopicon charms
pop like flashbulbs and send them into the Afterlands...

A.C.225.01, CORIANDER BRIDGE
Months later, and no sign of the crew members lost (or sent) to the afterlands.
While Cali is at sea, Coriander comes under attack by skeletal fish and giant bony hands, terrorizing the townsfolk!
Then, a stark figure rises from the waves... Could it be the Skurge?
Swinging two handed, it shatters the skeletons to bits.
As the townsfolk cautiously approach their grim savior, a human figure
in golden armor emerges, familiar in appearance but jarringly different
in demeanor. Could this be... Dima?

CONTINUE TO PART 17!
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