SHOOTING
ATTACKER rolls base dice
plus these mods:.
-
+1 die for each Arsenal
card
-
+1 die for each Tragedy
blip
-
+1 die for each Revenge
token on the target
-
-1 die for each stick
of Range after the first (or the second for Artillery specialists).
-
-1 die for each Hit
on the attacker
DEFENDER rolls base dice
plus these mods:
-
+1 die if in Cover
or within 1 stick of a Minoffski Field. Point Blank range
attacks ignore cover / Minoffski!
-
+1 die for a Shield
card
-
-1 die for each Hit
on the defender
If attacker WINS,
they will do at least one HIT to the defending unit.
If ATTACKER rolled
MORE THAN ONE die that is HIGHER than the defender's highest die,
they do a hit for EACH DIE that is higher!
|
MELEE
ATTACKER rolls base dice
plus these mods :
-
+1 die for each Assault
card (or Melee specialization- should be included in stat line)
-
+1 die for each Tragedy
blip
-
+1 die for each Revenge
token on the target
-
+1 die for Desperation
(attacker has only 1 hit left)
-
-1 die for each Hit
on the attacker
-
-1 die if transforming
MS in MA mode.
DEFENDER rolls base dice
plus these mods:
-
+1 for Assault
card (or Melee specialization- should be included in stat line)
-
+1 for Shield
card (but using this forfiets the defender's ability to damage the attacker
if they win)
-
-1 die for each Hit
on the defender
-
-1 die if transforming
MS in MA mode.
If the attacker WINS, they will
do at least one HIT to the defending unit.
If ATTACKER rolled
MORE THAN ONE die that is HIGHER than the defender's highest die,
do a hit for EACH DIE that is higher!
If DEFENDER rolled
MORE THAN ONE die that is HIGHER than the defender's highest die,
do a hit for EACH DIE that is higher! |