![]() DEFENSE +1 DIE Defensive Melee cannot damage attacker. LOST if unit damaged, instead of taking 1 hit |
![]() RANGED +1 DIE May take up to 2 per unit. LOST when you
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![]() REROLL 1 DIE For any attack, melee, or defence roll made by this unit. LOST if unit destroyed |
![]() MELEE +1 DIE LOST if unit destroyed |
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![]() DEFENSE +1 DIE Defensive Melee cannot damage attacker. LOST if unit damaged, instead of taking 1 hit |
![]() RANGED +1 DIE May take up to 2 per unit. LOST when you
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![]() REROLL 1 DIE For any attack, melee, or defence roll made by this unit. LOST if unit destroyed |
![]() MELEE +1 DIE LOST if unit destroyed |
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![]() DEFENSE +1 DIE Defensive Melee cannot damage attacker. LOST if unit damaged, instead of taking 1 hit |
![]() RANGED +1 DIE. May take up to 2 per unit. LOST when you
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![]() Move x2. LOST if unit destroyed |
![]() Free 2 Die Ranged attack Ignores range/ terrain/ minoffski screens. LOST if unit damaged |
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![]() When an enemy attempts to collect a blip, replace it with a 2 die attack instead! LOST once used |
![]() As an action, call in 5 die attacks on an enemy in line of sight, and all adjacent units (ignores range, cover). LOST once used |
![]() If one of your units is destroyed, add a unit of lesser value at your start point on your next turn. LOST once used |
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