EQUIPMENT CARDS
SHIELD

DEFENSE  +1 DIE
Defensive Melee cannot damage attacker.
LOST if unit damaged, instead of taking 1 hit
ARSENAL

RANGED  +1 DIE
May take up to 2 per unit.
 

LOST when you 
destroy a  target 

ACE

REROLL 1 DIE 
For any attack, melee, or defence  roll made by this unit.
LOST if unit  destroyed
ASSAULT

MELEE +1 DIE
 
 

 LOST if unit destroyed

SHIELD

DEFENSE  +1 DIE
Defensive Melee cannot damage attacker.
LOST if unit damaged, instead of taking 1 hit
ARSENAL

RANGED  +1 DIE
May take up to 2 per unit.
 

LOST when you 
destroy a  target

ACE

REROLL 1 DIE 
For any attack, melee, or defence  roll made by this unit.
LOST if unit  destroyed
ASSAULT

MELEE +1 DIE
 
 

 LOST if unit destroyed

SHIELD

DEFENSE  +1 DIE
Defensive Melee cannot damage attacker.
LOST if unit damaged, instead of taking 1 hit
ARSENAL

RANGED  +1 DIE.
May take up to 2 per unit.
 

LOST when you 
destroy a  target

FLIGHT UNIT

Move x2. 
 

LOST if unit destroyed

FUNNELS

Free 2 Die Ranged attack Ignores range/ terrain/ minoffski screens.
 LOST if unit damaged
AMBUSH
  When an enemy reveals a blip, move 1 unit unseen by the enemy to the blip and make a free +1 die attack!  LOST once used
BOOBYTRAP
When an enemy attempts to collect a blip, replace it with a 2 die attack instead!  LOST once used
BARRAGE

As an action, call in  5 die attacks on an enemy in line of sight, and all adjacent units (ignores range, cover).
LOST once used
BACKUP

If one of your units is destroyed,  add a unit of lesser value at your start point on your next turn.
LOST once used

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