DEFENSE +1 DIE Defensive Melee cannot damage attacker. LOST if unit damaged, instead of taking 1 hit |
RANGED +1 DIE May take up to 2 per unit. LOST when you
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REROLL 1 DIE For any attack, melee, or defence roll made by this unit. LOST if unit destroyed |
MELEE +1 DIE LOST if unit destroyed |
DEFENSE +1 DIE Defensive Melee cannot damage attacker. LOST if unit damaged, instead of taking 1 hit |
RANGED +1 DIE May take up to 2 per unit. LOST when you
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REROLL 1 DIE For any attack, melee, or defence roll made by this unit. LOST if unit destroyed |
MELEE +1 DIE LOST if unit destroyed |
DEFENSE +1 DIE Defensive Melee cannot damage attacker. LOST if unit damaged, instead of taking 1 hit |
RANGED +1 DIE. May take up to 2 per unit. LOST when you
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Move x2. LOST if unit destroyed |
Free 2 Die Ranged attack Ignores range/ terrain/ minoffski screens. LOST if unit damaged |
When an enemy reveals a blip, move 1 unit unseen by the enemy to the blip and make a free +1 die attack! LOST once used |
When an enemy attempts to collect a blip, replace it with a 2 die attack instead! LOST once used |
As an action, call in 5 die attacks on an enemy in line of sight, and all adjacent units (ignores range, cover). LOST once used |
If one of your units is destroyed, add a unit of lesser value at your start point on your next turn. LOST once used |