I'm in the process of upgrading my Space Hulk corridor terrain...  I'll try to get better pics of the older pieces at some point, but until then, here's a couple shots of my latest pieces.

These two sections are stacked on top of each other, showing their versatility.  The main shell is made from the internal cage of an old VCR I tore apart.  This was detailed with Cities of Death parts, various pipe fittings, and lots of rivets and drilled holes.  Holes in the floor were covered with cross-stitch grating from below.  Other details like parts from the Chemical Plant kit and some jewelry chain can also be seen.

The roofs of these corridors were made with Cities of Death floor panels.  I added the strips of rivets to them by embossing some strips of thin plastic with a 1/16" hole punch.

Look for more high quality photos soon... until then, here's some older shots of my earlier terrain.

Long ago , whenever we played a game on a Space Hulk or in a Sewer, we used the board sections from the Space Hulk games (both old and new).   It was only after accumulating a giant stockpile of appropriate materials that I decided to make 3D terrain to replace the 2D boards.  The picture above actually includes 3 seperate pieces of terrain- two wall sections, stacked on top of each other, and one floor section.  For wall sections, I build them like a diorama, with a floor, back wall, and hint of a roof to give the feel of a hallway while still making the piece accessible to miniatures.  The floor sections can have walls on all sides, but  have no roof elements, and tend to be only 1 storey high (vs. the 2 of a typical wall section).  The floor section seen here  is a heavily modified component from a G.I. Joe play set a friend of mine found in a thrift store.  The toy had great floor panel detail and a good start for walls.  I added the consoles (from Armorcast), pipes, the overpass (made from a toy truck bed), and outer walls to cover up gaps, made from parts of a Printer case.

 I try to keep the top of the wall sections flat, so miniatures can traverse the tops, but it also means they can be stacked.  This shot shows the "back" side of the two wall sections I've made so far, plus two smaller connector sections I stuck on top.  That makes the whole thing at least 4 storeys high in this shot!  A couple doorways go through the walls of the middle section, allowing access to both sides of the piece. By detailing both sides of a wall section, and making each wall section 2 storeys high where possible, you can get a massive amount of playable area for a single piece- even more than you could with the 2D hulk tiles.   Of course, I have a long way to go before I have that much hulk scenery- I have several pieces that have been started but never finished...

I used all manner of bits to detail the Hulk pieces.  A lot of area was covered by Vacu-formed plastic panels that filled out detail very quickly.  Can you recognize any other details?  There are toy parts of course, including a number of tubes and cables from Spawn action figures, Support legs from an undersea toy, and panels from a Star Wars Podracer Hangar toy.  Household objects such as razor handles, hair curlers, flourescent light panels, and even rivet gun strips are in there somewhere. Computer components include a cooling fan, frames from a removeable CD-ROM holder, and wires and connectors.   Games Workshop materials include a Necromunda Bulkhead,  a 40K fuel drum,  and even Epic Bases!).


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