DICE |
CRITTER
|
SPECIAL
ABILITY |
1 |
Squirrel |
May avoid Scuffles when in a space
with a tree. |
1 |
Goose |
May move diagonally. (May not
enter / exit buildings diagonally). |
1 |
Weasel |
May enter / exit buildings without
an entry point. |
1 |
Skunk |
+1 Die in all Scuffles. |
1 | Turtle | May
avoid Scuffles. Only gets 2 actions per turn. |
2 |
Raccoon |
Automatically succeeds when
OPENING. |
2 |
Fox |
May move diagonally. (May not enter / exit buildings diagonally). |
2 |
Boar |
+1 Die in all Scuffles |
3 |
Wolf |
May move diagonally. (May not enter / exit buildings diagonally). |
3 |
Buck |
+1 Die in all Scuffles. |
LOSER
IS: |
WINNER IS: |
RESULT |
CRITTER |
Anyone |
Critter drops any carried food
(leave it in that space). Then critter is moved back to their start area. |
CAT, DOG |
Critter |
Remove the cat or dog and their
blip from the board. Winner earns 1 point! |
TOWNSFOLK |
Critter |
The winning player may move the
Townsfolk a number of spaces equal to the number of
critter successes minus townsfolk successes.
They may NOT attack as part of this move- they're
running away! They will leave new encounter
tokens in spaces they leave as they move, as normal. |