CHURCH
TROOP | M | A | H | SHOOTING | MELEE | NOTES | Pts. |
Sororitas | 6 | 2 | 1 | Bolter: oo K J KB R | oo+1 | Rapid Fire. [H] | 5 |
Seraphim | 8 | 2 | 1 | 2 Bolt Pistols: oo K J KB 8" | oooooo+1 | 2 fisted. Snap Fire. FLY. [P] | 7 |
Preacher | 6 | 1 | 1 | Laspistol: oo S -- 8" r. | OO | [P] | 5 |
Missionary | 6 | 1 | 2 | Autogun: oo W J | OO | FIELD. [P], [S] | 7 |
Confessor | 6 | 1 | 3 | Laspistol: oo S -- 8" r. | OOO | FIELD. [P] | 10 |
Frateris | 6 | 0 | 1 | Stub Pistol: oo S J 8" r. | ooo | 2/2 |
M=move A=armor H=hits [P]= May take Pistol Upgrades, [S]= Special Weapon
,[H]= Heavy weapon
FLY: Do not have to touch ground during movement. Ignore Falls.
FIELD: Roll O and deduct total from incoming damage.
STATE
TROOP | M | A | H | SHOOTING | MELEE | NOTES | Pts. |
Guard | 6 | 1 | 1 | Lasgun: oo S -- | oo | [S], [H] | 2 |
Stormtrpr. | 6 | 1 | 1 | Hotshot: ooo S J | ooo | [S] | 3 |
Ratling | 5 | 1 | 1 | Sniper Rifle: ooo W J | o | SNIPER. INFILTRATE. | 5 |
Ogryn | 6 | 1 | 6 | Ripper: OOo W J * 8" r. | OOO | BIG. 3" KB in melee. | 15 |
Arbites | 6 | 2 | 1 | Shotgun: oooR S J KB 1"A | Ooo | Snap Fire. ISFKB. | 5 |
Squat | 5 | 1 | 2 | Bolter: oo K J KB | OO | 5 | |
Marine | 6 | 2 | 1 | Bolter: oo K J KB Rap. | Oo+1 R | Ignore KB. | 7 |
SNIPER: Ignore target range and cover if you don't move. SNAP FIRE:
fire bolt pistol before being meleed.
INFILTRATE:Place these blips anywhere on the board AFTER the other
players have set up.
RO: Reroll Opponent in melee. *: Split Fire weapon. 8" r: Weapon's
Max. range is 8 inches.
BIG: Ignore KB. Can't Hide. Can't use Bldg/Barricade cover. ISFKB:
Ignore stun from Knockback.
COMMANDER UPGRADES
TROOP | H | MELEE | NOTES | Pts. |
Sergeant / Superior | +1 | +1 | +1 Card at start. | + 5 |
Lieutenant / Champion | +2 | +2 R | +2 Cards at start. | +10 |
Captain / Judge / Canoness | +3 | +3 RO | +1 Card per turn. | +15 |
AGENTS
TROOP | M | A | H | SHOOTING | MELEE | NOTES | Pts. |
Commissar | 6 | 2 | 4 | Bolter: oo K J KB Rap. | OO | RO. +1 Card/turn. [P] | 20 |
Assassin 1 | 6 | 2 | 4 | Sniper Rifle: ooo W J | OO | IA. STEALTH. | 25 |
Assassin 2 | 6x2 | 2 | 4 | Needle Pistol: o W J 8" | OOO+2 | " ", RO, SCYTHE. | 25 |
Inquisitor | 7 | 3 | 4 | Combi: Bolter Needler | OOOO | Ignore KB. RO. FIELD. | 25 |
Psyker | 6 | 1 | 1 | Laspistol: oo S -- 8" | OO+1 | PSY level 1 | 5 |
Grey Knight | 6 | 3 | 1 | Bolter: oo K J KB Rap. | OOO+1R | PSY level 3 | 15 |
Tech Priest | 6 | 2 | 1 | Combi: Bolter Flamer | OOO+1 | Ignore KB. FIELD. TECH. | 10 |
Servitor | 6 | 1 | 1 | -- | OOO+1 | Ignore Stun. [T] | 2 |
Gun Servitor | 6 | 1 | 1 | Hvy Bolter / Multimelta | O+1 | Ignore Stun [T] | 7 |
Combi: may fire both weapons as one action. Weapon Stats are as they
appear elsewhere.
TECH: Your forces may automatically clear 1 Jam per turn for free.
You may take 2 free Vehicle cards.
IA: Ignore target's armor when shooting. STEALTH: Infiltrate, and may
hide for free.
WEAPON UPGRADES
WEAPON | ? | DICE | G | F | EFFECT | NOTES | COST |
Plasma Pistol | P | OO | W | J | Line | 8" Range. | +5 |
Hand Flamer | P | Oo+P | W | J | HFT | Burn. | +3 |
Hvy Shotgun | S | oo | S | J | 1" | 12" Range. KB. Arbites only. | +0 |
Grenade Launch. | S | OO | W | J | 2" B | Move -1. Ignore Front Cover. | +3 |
Meltagun | S | OOo | W | J | FT | Move -1. | +3 |
Flamer | S | Oo+P | W | J | FT | Move -1. Burn. | +3 |
Heavy Stubber | S | OO | S | J | * | Move -1. Rapid Fire. | +3 |
Heavy Bolter | H | OO | K | J | * | Move -2. Rapid Fire. | +5 |
Heavy Flamer | H | OO+P | W | J | HFT | Move -2. Burn. | +5 |
Missile Launcher | H | OO | K | J | 2" B | Move -2. Ignore Range. | +5 |
Lascannon | H | OOO | K | -- | -- | Move -2. Or, 2 x OO. | +5 |
Multimelta | H | OOO | W | J | HFT | Move -2. | +5 |
Mortar | H | OO +1 | W | J | 2" B | Move -2. Artillery. | +5 |
?:Weapon type. Leaders and agents may not take S or H weapons.
G:Graze. S=stun, W=wound, K=kill. F:Fail. --= none, J= Jam, X= explode.
CARDS
Print two copies of these cards. Also included are some Blips.