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MOVE.
Move 1 stick in any direction.
ATTACK. Make a MELEE attack or a RANGED attack. PICK UP. Collect an adjacent CREDIT TOKEN. |
ESCAPE. Attempt
to escape a Trap (6+)
RESCUE. Attempt to rescue another Hero from a Trap (5+) RECOVER. Recover from being stunned. |
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To FLIP a token, a Hero must TOUCH it as part of their MOVE. | ||||||
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Place an enemy on top of the token. Enemies roll TWO DICE in combat. On the enemy turn, an enemy will attack the nearest hero. If you defeat the Enemy, you may take the token. |
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Place the BOSS (and any of his collected tokens) on top of the token. Bosses roll THREE DICE in combat. On the Enemy turn, the Boss will attack the nearest Hero and if they beat the Hero, the BOSS will ESCAPE with his token(s). Defeat the Boss to earn ALL his tokens. |
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You must be next to the Credits token to pick it up. Spend an action to take the token. |
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While trapped, a Hero cannot do anything except attempt to ESCAPE (roll a 6 on one die). Adjacent Heroes can attempt a RESCUE (roll a 5 or 6, on one die). Take the token on a successful Escape or Rescue. |